Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Games that require you read the manual

Name: Anonymous 2006-06-12 13:46

I'll start off with Ogre Battle.

I always thought the game was really random to add a sense of replay value or something. And I never bothered to read the manual until recently.

Few noteworthy things I discovered.

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Max Str/Agi/Int = 255

Max Cha/Ali/Luk = 100

Agi = Hit % chance & movement speed.

Cha = Affects job changing and to raise yours, fight enemies with higher cha.

Ali = Higher it is, your character cares about others more. Low Ali = stronger at night. Hight Ali = Stronger at day. How to raise ali = fight those with low Ali.

Luk = Finding items after battles.

You can buy units from any town so long as the unit has empty room.

Class change = lvl + cha + ali

Units can swap characters when they get near.

The numbers displayed when clicking on a town are as follows...

[City Name]
[Population]
[Morale] - general mood of townspeople
[Friendliness] Compassion for the rebel cause (rebels = you)
[Tribute] You get after liberating ( equals, you get it after the income thing or at the end of the map? Not sure)

You can increase your reputation meter by fighting stronger enemies or lower it by fighting weaker enemies.

Some units fight better together then others. Character compatibility determines how well certain units can fight to their full potential.

High Cha has something to do with recruiting neutral characters.

When a unit captures a town, their alignment should be higher then the towns morale.

And supposedly theres a sword called "Brunhild" you have to find that helps you locate some 4 hidden gates locationed in remote places like small islands or between mountains.

And you should go back to previous maps you've beaten to check towns for special items you might recieve.

Name: Anonymous 2006-06-12 14:15

MGS1 had a fairly complex control scheme. I had to read through the book to be able to do most of the advanced things. MGS2 was pretty much the same. Another was Luigi's Mansion. I'm sure sims and strategies always need manuals, but it's usually not expected for other games.

Too bad tutorials are killing the value of the manuals. Maybe some day they won't even give you manuals. I hate tutorials though. They're slow, wordy, and incomprehensible.

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