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Current Videogame demographic = shit

Name: Anonymous 2006-05-29 9:10

Console Industries in a perpetual state of chaos.

People who've been playing videogames for 10 years = In a dire state of quality deprivation.

That's the only explanation for shitfests like ICO, Katamari, Disgaea, SoTC, God of War, Devil May Cry, Metal Gear, (I'm sure I could list more but I hardly give a damn to remember half of them) making anywhere near competent sales. Not to mention the ongoing roster of extremely shitty jrpgs.

People who've only been playing videogames for 5 years = Too stupid to not see shit if it was infront of their faces.

You know the industry is complete shit when there's demand for a game like Kingdom Hearts in an existing demographic, to not only be made but sell well.

Last salvation for anyone who want's something new from developers who know how to make games not suck?

Handhelds? Well some handheld games are good but. Their development is dictated by a batteries life. You can only have games made a specific way. Not to mention you have to recharge the damn thing. And any self respecting person cares about their stuff won't be leaving the house with a handheld unless it's for a vacation I imagine.

But that's beside the point. If I decide to leave the house, not only would I not want my nice stuff outside where it could get damaged, stolen or lost. But I leave the house TO leave what's at my house. I go looking for something else to do that I can't do at home.

So where're the good console games hmm?

Name: Anonymous 2006-05-29 10:54

>>1
Your post is made of fail, and for the following reasons:

People who have been playing games for 10 years probably have a job by now and therefore more disposable income. Why do shitty games sell more now? Because people have more money to waste on shit. Most of the games you listed had some kind of gameplay innovation and media muscle behind it; as a result they sold in big numbers even though you didn't like it.

Kingdom Hearts being popular makes the industry complete shit? Then maybe it was already complete shit 10 years ago when games like Talespin, Duck Tales, Darkwing Duck, Chip & Dale, Fantasia,  Aladdin, and other Disney titles were being pushed out every year. The Disney license sells, and if you didn't notice this in all your years of gaming then you must be blind or very ignorant.

Let's see, handhelds. Battery life means nothing as long as you put in enough save points, which all these games have done. This is the only required element in all handhelds, and it does not hinder games in any way; people like saving games anywhere. Every type of game that existed on consoles had a counterpart on a handheld; battery life be damned.

Now, the handheld demographic is where you went completely overboard and missed the mark entirely. You know where the majority of handheld owners are? The schoolyard playground. Yes, there are older gamers that spend money to keep their hardware in pristine condition, but the majority of handhelds will belong to kids. The Game Boy Advance was built with the durability of a Fisher-Price toy because Nintendo knew the majority of those units would be bombarded with sand, 3 foot falls to the pavement, chocolate milk, and the cruelest of punishments kids had to offer.

You also have to understand the changing demographic as well; if you were playing Metroid when it first came out and about to finish high school, there's a reasonable chance you would have a kid old enough to play handhelds by now. More sophisticated games are coming out for handhelds now to draw parents to play them so the purchase of a handheld can be multi purpose.

As for the good console games? They're out there and you just happen to hate all of them. I'm an older gamer and my R-Type Final, Gradius collection, Shinobi, Contra: Shattered Soldier, Mech Assault, and countless other games in my collection still get a good playthrough.

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