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Music games suck

Name: Anonymous 2006-04-15 2:04

It feels like the entirety of a music game is made from the basis of playing the ff7 gold saucer basketball minigame.

Name: Anonymous 2006-04-15 3:34

You've never plyed Daigasso, obviously.

Name: Anonymous 2006-04-15 7:49

REZ is awesome you fucktard!

Name: Anonymous 2006-04-16 2:09

Music games are fun, you bastard :(

>>2
Sell me on Daigasso. I know nothing of it besides the fact that its a DS game.

Name: Anonymous 2006-04-16 3:11

Well, I would try but its hard, it is often VERY hard, but this is simply due to the shape of the DS (making many button combos ivolving triggers difficult, especially on faster tracks and smaller nots that switch off and on of using one of the triggers)

With something like battle armor that provides bottom grip on the system, I would say that band brothers is easily the greatest music game on the planet today.

It has at most 8 instruments for each song, and a huge variety of instruments for each type of instrument. The gameplay features you putting in the appropriate buttons for the notes of the song. At the beginning difficulty, you only have to press either the left buttons (L trigger + dpad) or right buttons (R trigger + face buttons) to play the notes. After a while there is a challenge/event thing that if you beat you get to move up in rank to AME (amateur) mode, where then you get to press specific buttons, but still not all of them, beat 5 of the challenge games (which consists of 3 songs that you have to play and get at least 240 total score off of them) and you get PRO, after this you have to use L and R to affect the buttons' notes how the song does, but also you receive the pro edit mode, which lets you compose your very own full song up to 100 and some odd set of 4 beat bars with 8 instruments. There really isn't much else to describe the gameplay, however it gloriously includes nintendo game meddleys, like kirby's adventure (jun ishikawa FOR THE WIN) mario (including not just kondo's brothers, but also the first song from tanaka's mario land sound) f-zero (which is of course, being the only spc originating song, is the absolute hardest of all the game tracks) and a famicom meddley (which is pretty damn fun to play, includes beats from ice climber donkey kong baloon fighter clu clu land and others) in its songs addition to classical world music and finally J-pop (and one other thing that escaped me because I can't actually read japanese)

The reason I play is most of the time, is for the drum sets it has and the fact ds has standward headphone/pc audio out, I hook up a double male jack to it and my pc mic port and attempt to play drums with my favorite beat producing spc track. Technically you could do this with other instruments, but you only get 8 (plus about 24 if you include buttons with the different possibilities of triggers pressed) so the actual note range with those is limited and in the actual game, the pitch of your 8 buttons are changed automatically by the song as you play it, so sitting in standby mode like I do for drums, cannot give you the full range of notes, or possibly even the range you may desire in order to play instruments along with songs outside the game, however, drums work absolutely great for this.

I just don't get 100's for all the insturments and songs on mine because I don't have bottom grips on my OG ds yet, making it rather impossible to do at this point (in my opinion).

It's definitely worth money, but you may want to wait until they finish localization as there may be songs you would rather want to play on the NA version than all the speedy J-pop that is on Daigasso.

Name: Anonymous 2006-04-16 3:41

>>5 emule

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