>>13
You're a dumbass. Disassembling games is so easy. First, you need to find out if the executable used any compression formats, and then you have to reverse engineer that format if it's a custom format. Then you have to run it through a disassembler and trace the code, separating the code from the data. After you do all that, you need to find where in the code it references the CGs and then you can use that code to extract the images. Piece of cake.