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Modelling with Maya

Name: Arcane 2006-04-14 23:19

About two years ago I took a digital graphics design course.  The professor "provided" software relevant to the course so we could work at home.  The course was mainly about learning Photoshop, but we also did a very little bit with Maya, and I haven't touched it since.  But since /po/ has appeared, I was interested in doing some 3d model -> papercraft stuff, so I loaded it up.

0_o

Apparently it's God's own 3D Modelling Program. I tinkered with Rhino several years ago, but I can't make heads or tails of Maya.  What I'm trying to do is load Homeworld ships, which are in .raw format (converted from .peo), edit them, then use Pepakura to make them into papercraft.  Can someone give me some pointers?

Name: Anonymous 2006-04-14 23:27

Why Maya for spaceships? Maya's forte is character animation.

/irrelevant

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