Okay, so I have a laptop. I won't bore you with the details, but it's the HP zv6000 series with an ATi Radeon Xpress 200M graphics chipset. I don't need anyone to tell me this chipset is absolute wank for gaming. Anyway, my laptop comes with a widescreen panel with a 1280x800 display. Some games I have don't support widescreen, others run crappy on it. I found an option to use "centered timings" which basically meant when I ran in 1024x768 the game would not stretch itself to the horizontal edges of the panel. So all is good, right? Wrong. Some games, like UT2k4, are just too slow in 1024x768. When I run them in 800x600, it only uses 800x600 pixels on my display. Is there any way I can stretch this so that the game is generating an 800x600 display, but the graphics chip is stretching it to 1024x768 dimensions on my panel? Obviously, if I turn off centered timings, then the 800x600 display gets mangled into a widescreen format which looks horrible. Anyone have advice?
Name:
figgisfiddis2005-10-21 20:21
KILL IT WITH WATER
Name:
CCFreak2K!mgsA1X/tJA2005-10-21 23:41
There's no solution. Stretching will stretch to fill the entire screen, while centering will center the image without stretching.
Name:
Anonymous2005-10-22 0:48
Quite often FPS games allow you to change the viewable angle. Ie, default is 90 degrees, but you can widen or narrow it.
You could try letting the card stretch the image, then telling UT to use a wider viewing angle than default.