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The problem with opensource

Name: Anonymous 2005-03-25 0:03

The largest roadblock preventing OSS from becoming ubiquitous is not in the philosophy (not at all, fantastic philosophy) but rather in the medium. Modern, decent programming languages are simply too complex for Joe Average, reducing the contribution base for OSS down to a minority of proficient coders and crippling one of opensource's main selling points. For OSS to achieve its ideal, we need to develop simpler, more intuitive, more accessible, yet equally powerful forms of coding, such that any reasonable person using a piece of software is not limited in their ability to patch or modify it in any significant way. This is, obviously, not possible with the current state of computer science. We must overthrow tradition and embrace the future. WE MUST RISE UP AND FIGHT FOR OUR IDEAL. VIVA LA REVOLUCION 4CHAN.

Name: Anonymous 2005-04-13 16:36

>>13
lol, maths in programming? Unless you're creating new algorithms, and in 99.99% you aren't, you need to be able to find and apply appropriate algorithm to a problem lambda, that has imho nothing to do with maths, but it's purely logic problem...

Ie, if you're coding game engine you usually have guys skilled in physics giving formulas for you and you really don't need to understand all that shit just to rewrite it to computar language. Or if you're supposed to make shortest path under circumstancies XY you just take dijkstra/A*/D*/(whatever you know is best under those conditions) and apply it. Not that you need to reinvent the wheel there either.

>>22
There are gui creators using xml as output, so you just need to load it with appropriate libraries for the language you work in. Load times will be a little slower because you need to parse all input, but it gives you the possibility to create them outside coding enviroment.

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