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Muv-Luv:Altered Fable translation thread

Name: Anonymous 2012-08-05 19:53

First thread: /a/ 69113696
Latest thread: http://archive.foolz.us/a/thread/69617638
All the stuff should be in archives

AT code center:
http://polaris.aralgood.com/index.php?mid=board_atcode

Yes, Araltrans works with newer and older rUGP machines

Needs: Translators

Jutsuki Sen: 5% done
Diel: 1/6 done with TDA 00, Chicken Driver revising

!!VYwl7ycLm3c - coder: Tweaking araltrans-successful
Jutsuki Sen !!3NyYVBjX5sl - AF translator
Sachibelle !09b.f1ShXg - AF translator (?)
Diel (Chronicles Translator) !ok/MkdpFbs- TDA translator

Old link to !!VYwl7ycLm3c's Araltrans tweak
http://www.mediafire.com/download.php?52ntlgb7bodc2br

Name: Anonymous 2012-11-29 6:26

>>209
I'm aware that it's slightly out of the scope of what you're designing the plugin for (Before the shimmering time ends), but I was trying to make a dump.txt that includes a translation for the Total Eclipse demo, which both the new and old versions of the plugin choke on any time the game tries to display more than one line of text on screen, which is an issue since it does that a lot (apparently going for NVL format). For example, on something like the second or third line after the demo starts.

Like, it will show the first line, and correctly mark it as missing and write to the txt, but clicking to advance to display the next line on screen below that first line causes a crash.

Would it be possible to take a look at that if you could spare the time?

Not to snub >>204, but as I'm no wizard I would find it easier to work with plain text files than with unfamiliar filetypes.

Thanks.

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