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Sakuga Thread #1

Name: Anonymous 2010-12-08 8:47

So here's an attempt at to get some long term Sakuga discussion going here.

Some Links:
The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
ANN - http://www.animenewsnetwork.com/encyclopedia/

English Sakuga Blogs:
http://aninomiyako.wordpress.com/
http://www.pelleas.net/aniTOP/

English Sakuga Twitters:
http://twitter.com/raito_kun
http://twitter.com/Duune99
http://twitter.com/kyouray
http://twitter.com/catsuka

To start things off, here's a Summer Wars MAD with Key animator's listed:
http://www.youtube.com/watch?v=hpoHxWV3IG0

Name: Anonymous 2011-08-13 17:13

>>898
Hardy har har. No need to mock my intelligence dear anon. Or would you rather we go down the typical 4chan fashion where we call each other names, say things about one another's sexuality and intelligence until all that's left is shit posting?

Moving on.

After seeing this >>889 I can now say it better. What it looks like they've done is used a CG background, used CG camera work and simply inserted the 2D drawn animation where 3DCGI models would have been.
Why it looks jarring is you have 2D animation trying to emulate the movement of a 3DCG model, the camera rotates, yet the 2D animation simply sits there on a 2D plane at a slightly lower framerate. The camera rotates to the right, yet the animation just moves slightly to the left, when you should be expecting the view point to move around the character.

Like I said, its not bad animation, the technical aspect and flow of movement is great. But it can easily be seen there is a clash of visual medium here, where the mix of 2D and 3D hasn't really been implemented well enough. They've tried to use 3D techniques on 2D animation. In 3D scene development, you're allowed to rotate the camera freely because of how 3D works, but with 2D animation, you're a lot more limited in how you can use the camera due to the limitations of the medium.

>Every anime does that.
Not always, some opt to draw the background/floor/walls in 2D as part of the cut.

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