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Sakuga Thread #1

Name: Anonymous 2010-12-08 8:47

So here's an attempt at to get some long term Sakuga discussion going here.

Some Links:
The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
ANN - http://www.animenewsnetwork.com/encyclopedia/

English Sakuga Blogs:
http://aninomiyako.wordpress.com/
http://www.pelleas.net/aniTOP/

English Sakuga Twitters:
http://twitter.com/raito_kun
http://twitter.com/Duune99
http://twitter.com/kyouray
http://twitter.com/catsuka

To start things off, here's a Summer Wars MAD with Key animator's listed:
http://www.youtube.com/watch?v=hpoHxWV3IG0

Name: Anonymous 2011-05-24 12:29

>>679
Yeah, it was going to be obvious they butcher up names. But the talk they delivered was great.

I never quite understood what people meant by Mitsuo Iso's full limited style until I watched the video.

Name: Anonymous 2011-05-24 18:14

>>678

Poor Kobayashi Osamu.

Name: Anonymous 2011-05-24 19:11

Iso's style is awesome, It's a shame it isn't used by more animators.

Name: Anonymous 2011-05-26 7:58

>>683
Its probably alot of work and one has to go away from the normal keyframe mindset and think outside of the storyboard.

Name: Anonymous 2011-05-26 9:32

>>684
>>683

I think Yoshimichi Kameda often produces a similar flow to his animation, and his best bits in FMA:B he did the in-betweens as well. But at times I think you see dabs of Kanada's style too.

Kameda is certainly one of the most fascinating new animators around at the moment. I await his part in the FMA movie with bated breath!

Name: Anonymous 2011-05-26 9:34

I think with that panel and other blogs and twitter users around at the moment, we might start to see the sakuga have a boom among English speakers. There's an entry point now..

Name: Anonymous 2011-05-26 13:17

The Katte ni Kaizou OVA should have some good bits of animation, can't say I ever thought about what a Shaft OVA might look like

Name: Anonymous 2011-05-26 17:14

>>686

I would like to think that too, but I have a feeling that the majority of people that watch anime care more about the voice actors, story/plot, source material, and character designs more than the actual animators and their work to bring all of that to life. 

I'm generalizing, but I think most people just care about what's on the surface despite everything they see on screen being a direct result of an animator.  The thought that people had to draw thousands and thousands of key frames and inbetweens to achieve what they see doesn't occur to them. 

Anyway, for sure this panel and those blogs you mentioned will draw interest and shine light on the more technical side of production.  I wouldn't call a boom though unless a huge number of viewers have an interest in actual animation/drawing and not just in the entertainment aspect of anime.

Name: Anonymous 2011-05-26 21:28

Anybody knows which scene in Canaan animated by Yuu Kobayashi? I am one of her fan.

Name: Anonymous 2011-05-27 5:39

>>689

The animator Yuu Kobayashi is not the same person as seyuu Yuu Kobayashi.

Name: Anonymous 2011-05-27 12:53

Name: Anonymous 2011-05-27 17:37

Name: Anonymous 2011-05-27 18:24

>>692
Great news.

Name: Anonymous 2011-05-28 22:01

>>688

I think that panel was entertaining and well-presented enough that it might actually rouse interest on animation in people who hadn't yet thought about it. I hope so anyway.

It surprises me that the guys who didn't haven't stumbled across this thread yet. Shame really.

Name: Anonymous 2011-05-29 1:34

>>694
Self proclaimed 'nostalgiafags' waging a holy war against 'moefags/shit' on the trolling fields of /a/ is far more entertaining I guess.  Oh and can't forget that the anime industry is dying... etc etc.

Name: Anonymous 2011-05-29 13:47

>>691
Could have used so many more better scenes...

Name: Anonymous 2011-05-31 3:00

Key Animator:Manabu Ohashi

Treasure Island
http://www.dailymotion.com/video/x88zes_yy-opyed_music

Junkers Come Here
http://www.youtube.com/watch?v=3wW01h7W4hw

Name: Anonymous 2011-06-01 18:47

Name: Anonymous 2011-06-01 20:27

http://www.youtube.com/watch?v=sHGukLGeRmA
Sakuga at its finest. Anyone know who worked on this?

Name: Anonymous 2011-06-01 22:25

>I think most people just care about what's on the surface
Animation is the MOST apparent aspect of animation. Story, plot, theme, direction and so much more are actually deeper. You don't have to be a fucking zomgexpert to realize people drew what you're watching. You do, however, need a brain to understand it beyond that; one of the problems with you animation fags, in my opinion. All you ever do amounts to nothing more than: "Wow, this looks nice" and name dropping.

Appreciating the fact someone labored over the key frames of you favorite anime doesn't take any effort.

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Name: Anonymous 2011-06-01 23:21

>>700

>All you ever do amounts to nothing more than: "Wow, this looks nice" and name dropping.

Lol.

Name: Anonymous 2011-06-02 5:46

>>699

Takeshi Koike is the director of that Pilot.

Name: Anonymous 2011-06-02 8:20

>>703
The director of Redline, right? His original Ironman pilot is amazing too.

Name: Anonymous 2011-06-02 13:46

>>702
Truth hurts.

Name: Anonymous 2011-06-02 19:15

>>700
>>705
Without shitting up this thread too much, all I can really offer you is this http://www.youtube.com/watch?v=85W561aadzs to maybe give a better explanation as to why animation is as important to themes, direction, and everything else you mentioned. 

The fact that a lot of well made original animation projects are often lead by directors who are or once were skillful animators themselves says a lot about the importance of animation itself, despite being the most apparent aspect as you mentioned.  Some examples: Satoshi Kon, Takeshi Koike, Miyazaki, Masaaki Yuasa, Hiroyuki Okiura, Koji Morimoto..etc.  All of which are respected directors as well as respected animators responsible for many great films/shows that you may have enjoyed.

As far as I'm concerned, everything you listed as being 'deeper' and animation are one in the same.  They are all important.  It's just that skilled animation that makes storytelling great and the people responsible for it are perhaps overlooked more often than not.  Yeah, we name drop a lot and look at cool stuff, but it's to credit those who are directly responsible for some great moments in anime.

Name: Anonymous 2011-06-04 1:28

Not Japanese but really nice.
http://www.youtube.com/watch?v=cUDNXlIXy48

Name: Anonymous 2011-06-04 3:13

>>707
Nice.
Not to bad.

Name: Anonymous 2011-06-04 3:52

http://www.aniplex.co.jp/saiyo2011/

Aniplex's recruitment ad. They want to make a studio?

Name: Anonymous 2011-06-04 4:54

>>707
Awesome!!

Name: Anonymous 2011-06-04 8:01

>>709
Doesn't Aniplex already have A-1 Pictures?

Name: Anonymous 2011-06-04 12:28

>>711
Sony owns A-1.

Name: Anonymous 2011-06-04 12:51

Aniplex only funds stuff right? They don't actually own any studios

Name: Anonymous 2011-06-04 14:18

>>713
Basically, yeah. They employ some directors, though.

Name: Anonymous 2011-06-04 15:08

http://www.youtube.com/watch?v=xy1qSAItz88
New KyoAni's ad.

Director/Character Designer/Animation Director: Shoko Ikeda

Name: Anonymous 2011-06-04 15:25

>>707
Seems to be the same guys that did the short that was posted earlier "Little Big War" with the white blood cells personified and fighting off germs.  They go by WolfSomke
Hopefully we see more form them, they definitely seem to be above amateur level.

Name: Anonymous 2011-06-04 17:40

>>715
Some kind of promotion work, perhaps? Ikeda only ever worked as a key/animation director/char. designer.

Name: Anonymous 2011-06-06 1:45

Name: Anonymous 2011-06-06 7:52

>>718

Really like his style.

It reminds me of Shinji Hashimoto.

Name: Anonymous 2011-06-06 11:14

>>719
He strikes me more of an Ohira-lite guy, but I guess he does share stuff with Hashimoto.

Come to think of it, I think Ohira and Hashimoto's styles are kinda similar too.

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