>I also got an explanation about the big blow-up during Gurren Lagann production in which Takami Akai stepped down from his position Gainax.
>Hiromi explained, “…the fans were upset at the quality of animation, but it was completely intentional on the part of Imaishi (series director). He wanted to parody the common occurance, in many productions of the past, to have huge dips in quality during the course of a shows tv production.” That is a great tidbit to know!
>I assumed it had to be intentional, because a studio like Gainax could have easily executed Episode 4 just as the rest.
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Anonymous2011-03-04 13:11
>fans were upset at the quality of animation, but it was completely intentional on the part of Imaishi (series director). He wanted to parody the common occurance, in many productions of the past, to have huge dips in quality during the course of a shows tv production
I think people already would have known what to expect when they saw Osamu Kobayashi listed as episode director. He was a great choice to achieve that effect.
It looks so much better in the original genga it isn't even funny, though. To me, pretty much all of Rebuild looks better in the "Groundwork" than in the movie itself.
Anyway, I saw Gundam Unicorn episode 3 today. The animation was glorious as always. So much attention to detail. Though I noticed they used the CG model of the main Gundam alot more often this time around.
Even so, the character animation was really nice, so much detail, yet the characters almost have that, dare I say it, "Disney" feel where they are constantly moving frame to frame. Though they still use still shots in several scenes.
Does anyone know who is in charge of animation for Unicorn?
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Anonymous2011-03-10 5:15
>>409
>Though I noticed they used the CG model of the main Gundam alot more often this time around.
Its probably because they need some extra time to animate episode 4. Some info i've found in mechatalk:
On Episode 4's challenge:
-Up until ep3, MS's vernier's and beam effect,shadowing and such small details are basically establish. But since ep4 is on earth, the method made for space is no longer usable. Land with bright background and cityscape has now become the battlefield. The appearance of beam and MS's shadows has to be changed completely.
-Shambloo was originally decided to be animated partially with CG (for the sense of size), but it turned out it's mostly animated by hand. The CG became part of the animation.
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Anonymous2011-03-10 6:02
A bit off-topic but I just watched Tangled and I'm really impressed in the animation of the film.
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Anonymous2011-03-10 6:09
The modern yet visibly retro updating of sorts of Yasuhiko's designs is great. Just one part of the reasons I like UC so much.
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Anonymous2011-03-10 10:50
I'm a bit surprised that nobody has yet mentioned Fractale 7.
The city setting was designed by Makihara Ryoutarou, who was also the director and storyboarder of the episode. The city had quite some Kaiba vibes, which was also probably partly due to Itou Nobutake being the AD of the episode. The final sequence where the virtual life gets eradicated was very impressive. I guess that was animated by Miyazawa Yasunori?
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Anonymous2011-03-10 11:57
>>413
I didn't think so much of Kaiba but the faces of the non main character looked like Tatami characters in some shots
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Anonymous2011-03-10 13:08
>>413
The final short FX cut (Nessa going berserk) was animated by Miyazawa, yes. I only caught the very first cut as definitively Miyazawa, though, since the rest looked like it was done in CG.
Fractale 7 was a mini-Yuasa show, since not a few of the staff involved also worked on Yuasa's Madhouse series. Ito of course being one of Yuasa's main collaborators.
Also, who from GAiNAX is working in 『C』? Is Mebae working at GAiNAX? Because I remembered the /a/ thread about GAiNAX moving to his new studio, and in one of their drawings on the walls I spotted this; http://green-oval.net/cgi-board.pl/a/thread/45038474#p45038600
And I think this was before the character designs reveal. So, maybe the typical contract work between studios? An episode made by GAiNAX? Or simply some GAiNAX key animator involved? Anyone knows?
>>416
I don't think mebae or any of the C staff is working at Gainax (though Takashi Hashimoto is part of Rebuild). But some of their guys should appear on some episodes of C, since it's supposed to have its fair share of action.
Even Takeshi Honda apparently appeared on Trapeze, so it's not impossible.
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Anonymous2011-03-10 15:48
>>416
Mebae is working at picograph, the studio that produced Tailenders. Though he's mostly known for freelance illustration/manga work and of course as pixiv artist.
Tatsunoko doesn't have any major business with Gainax, so it's doubtful Gainax will assist with any episode. I'd rather expect they will ship out animation to Wombat/Mark as those are their major subcontractors and some korean studios. As for single Gainax animators appearing to do some major sequences, anything is possible.
I'm more concerned about the priority of the project, Tatsunoko didn't do much animation work the recent years and now three TV shows in one season, one of them being a SJ title, and there's still the OVAs they are doing on the side. A bit worrisome.
Hey, >>416 here! Well, didn't Production I.G. acquired recently an important stake of Tatsunoko Pro? Also, they said the I.G President and CEO Mitsuhisa Ishikawa will serve as a part-time director for Tatsunoko as part of the operation.
Maybe this new money influx and more determined direction grants Tatsunoko the possibility of making more projects with ease.
Assistant Chief Animator TAKESHI ITO , EIKO SAITOU
Animation Checker FUJIKA ENOMOTO
Color Designer TATSUE OZEKI
Art Director(Movie Part) TASASHI KUDOU (Stage Part) KAZUHIRO KINOSHITA
CG Director&Editor TAKAYA MIZUTANI
Edit Support JEY-FILM
Special Thanks T2-STUDIO , KENTAROU TAKAHASHI
Produced By O.L.M , TEAM KANDA
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Anonymous2011-03-11 0:32
All of Madoka 10
That is all.
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Anonymous2011-03-11 6:18
>>419
Kenji Nakamura's anime rely more on art presentation rather than actual animation anyway, so I'm not that worried. C is supposed to have more action though, but they should get enough reliable people on board.
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Anonymous2011-03-11 9:03
>>426
Some of it? Sure. All of it? Not really. Most of the episode wasn't that great, animation-wise.
Yeah, there was some very good cuts, but for the most part it was the same rough, uncleaned animation from the rest of the series. Well, they'll take their time to improve this mess for the disc release, as usual.
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Anonymous2011-03-11 22:55
Episode 8 of Fractale has good amount of interesting animation.
Really love the effect animation in this episode.
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Anonymous2011-03-11 23:16
Any news on missing Key animator, director, etc?
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Anonymous2011-03-11 23:24
Anyone see that sakuga sucks thread that was started....by me
Sakuga can represent so many different things, as many as the human imagination could grasp, so... Do you hate the opinion of every human being? All that hopes and dreams that support ourselves, do you think they aren't worth your time?
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Anonymous2011-03-15 19:58
Also, I know you are trolling the entire BBS, but I just wanted an excuse to express myself in this pedant and ridiculous way, yeah!