>>2
The general meaning just refers to drawings used in anime, but for threads like this, and in Japan, its often used to refer to scenes or drawings in anime with very high quality, be it in the detail of the art or the really good fluidity of the movement.
Episode 11: “Private Applications of Cybodies”
{nearly identical to the last one}
Enokido Youji – Fuchigami Makoto – Kaneko Shingo – Haga Hitoshi
Episode 12: “A Kiss Thorough the Glass”
As a result of Simone’s defeat, Adult Bank is forced into a corner. For the sake of the new world she herself is aiming at, Kanako thinks to take down Takuto, the obstacle to her plans, with her own hands. Even though she worries that she might kill him if she fights all out for real, several days later Kanako pilots the Cybody Betreida.
Enokido Youji – Iwasaki Tarou – Iwasaki Tarou – Sasaki Atsuko
Episode 13: “The Lovestruck Red Sword”
One Sunday morning, the most accomplished swordsman in the school, Benio Shinada, appears at Sugata’s house, proposing fencing practice. Sugata recommends that she practice with Takuto, and Benio beats him handily.
Enokido Youji – Takahashi Kenji? – Ikezoe Takahiro – Ito Hideki, Komori Shigehiro?, Inadome Kazumi
but since there are not animation thread existed, most of us end up in sakuga thread
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Anonymous2010-12-08 9:52
>>12
Oh right, I just assumed both animation and drawing fell under the same term. Because when people post "Sakuga MAD" you usually have really nice animated scenes from anime.
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Anonymous2010-12-08 9:54
>>12
The word 'sakuga' itself literally mean drawing but when people talking about sakuga, they always refer to the animation.
>>12
Nowadays "sakuga" goes for both animation and art. It's one of those words, not unlike "moe", whose original meaning got twisted. Better just accept it, really.
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Anonymous2010-12-08 14:19
Ok, and what about the "Kanada" style?
Is it some style of Sakuga?
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Anonymous2010-12-08 14:28
>>17
Refers to the animator who pioneered the wacky and extreme style of animation, but also managed to do it using a fewer number of frames or something. Basically made producing anime cheaper but still could have style.
The most common modern examples are perhaps scenes from FLCL or Gurren Lagann.
>>17
Kanada is well-known for his highly dynamic timing.
Some drawing may lasts for 4 frames while the next drawing may last only 1 frame.
This allows his animation to has a really good weight and impact while using a fewer number of frames.
His drawing is very over-exaggerated, he packs a lot of action and detail into 1 frame.
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Anonymous2010-12-09 14:55
I've always thought of Takeshi Koike as part of the Kanada-school of animation, but I guess I was wrong. He just has a similar style to Hiroyuki Imaishi.
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Anonymous2010-12-10 13:38
Any upcoming anime worth watching from a Sakuga perspective? I know the recent Bleach movie has Hironori Tanaka on it storyboarding several key scenes.
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Anonymous2010-12-10 15:05
>>21
Wasn't Tanaka being involved in Bleach movie 4 only a rumor?
And for my money I think you might want to check out IS. It's by Satelight/8-bit, so it'd have high production values. Gosick too, if only because Bones.
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Anonymous2010-12-10 18:49
>>22
>Wasn't Tanaka being involved in Bleach movie 4 only a rumor?
Perhaps it was, but having looked at some of the trailers and preview footage, it does have a Tanaka flair to it in places...
The only credit I've seen for 8-bit is the second Evangelion film.
And these days Satelight are not all that great after their best animators who worked on Noein left, they havent been the same.
Don't quote me on this but I believe 8-bit are made up of those who left after Noein..
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Anonymous2010-12-11 2:01
>>23
8-bit is a Satelight splinter from their Osaka branch, iirc, and they're credited for major work on the first Macross F film. It was good work.
Anyway, I might have to check out Bleach movie 4 then, if only because Tanaka could be in it. One DEEN show actually has Masashi Ishihama onboard--Dragon Crisis, I think--and that should be worth checking out. Also, that Shaft show, Madoka Magica.
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Anonymous2010-12-12 10:25
>>24
I enjoyed the new scenes in the Macross F movie, however at the same time there was quite a few jarring moments, one I can recall really well is a scene where the background is animated in motion, and when the background stops moving they switch the background to a generic CG background and the transition is just so jarring.
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Anonymous2010-12-12 11:02
>>25
I see. Yeah, the Japanese still can't do CG integration like that very well yet, but I think that's just because of industry conditions. Overall, I thought the Macross F film was nice to watch. At least it wasn't Gonzo-level CG.
People should be back once the final episode of Panty & Stocking airs. I'm hoping to get my mind blown this time, since it's the core team's episode--though I'd like there to be a Miyazawa climax in it somewhere.
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Anonymous2010-12-21 7:05
Seems like Sushio just finished his work on the final episode of PSG hours ago.
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Anonymous2010-12-21 8:20
>>31
Oh damn. Yoshinari wasn't able to come on the livestream sometime ago because of his work on the finale. They must be busting their asses off for this one.
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Anonymous2010-12-22 8:12
Details from today's Gainax's live commentary:
-The production for final episode is completed.
-Sushio, Animation Director of the final episode, is really fucking exhausted; he hasn't bathed in a week, they say. However, he says that he is really proud of his work and that he is expecting to WOW people in the same in which he WOW-ed people with Gurren episode 15.
-They flat out called the Demon Sisters' scene 百合 (Yuri).
-To make up for the recap episode, they're going to add a BD/DVD-exclusive episode on the final BD release.
-The DJ at the Rock Foundation party is Taku Takahashi drawn in P&S style.
-Brief's VA said that while playing Brief in episode 12B, he made sure to feel like if he was "piloting a Gundam".
-The staff actually checks out Pixiv's fanart; they were happy when they saw today's top 10.
-To make sure to draw Panty's feelings accuratedly, all the scenes with Briefers and Panty were left to the female animators.
-They're releasing an art-book at the Talk Live Animated event.
Wakabayashi and Nishigori are looking forward to the doujinshi fans come up with for C79: "Please work hard, everyone!"
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Anonymous2010-12-22 9:01
>Sushio, Animation Director of the final episode, is really fucking exhausted; he hasn't bathed in a week, they say. However, he says that he is really proud of his work and that he is expecting to WOW people in the same in which he WOW-ed people with Gurren episode 15.
>he hasn't bathed in a week
Holy motherfucking shit. Gainax better not disappoint with the final episode now.
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Anonymous2010-12-26 8:59
So what did everyone think about PSG's final episode's animation?
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Anonymous2010-12-26 12:53
FACT #1: The White race has crossed seas, harnessed rivers, carved mountains, tamed deserts, and colonized the most barren icefields. It has been responsible for the invention of the printing press, cement, the harnessing of electricity, flight, rocketry, astronomy, the telescope, space travel, firearms, the transistor, radio, television, the telephone, the lightbulb, photography, motion pictures, the phonograph, the electric battery, the automobile, the steam engine, railroad transportation, the microscope, computers, and millions of other technological miracles. It has discovered countless medical advances, incredible applications, scientific progress, etc. Its members have included such greats as Socrates, Aristotle, Plato, Homer, Tacitus, Julius Ceaser, Napoleon, William the Conqueror, Marco Polo, Washington, Jefferson, Hitler, Bach, Beethoven, Mozart, Magellan, Columbus, Cabot, Edison, Graham-Bell, Pasteur, Leeuwenhoek, Mendel, Darwin, Newton, Galileo, Watt, Ford, Luther, Davinci, Poe, Tennyson, and thousands upon thousands of other notable achievers.
FACT #2: Throughout 6,000 years of recorded history, the Black African Negro has invented nothing. Not a written language, weaved cloth, a calendar, a plow, a road, a bridge, a railway, a ship, a system of measurement, or even the wheel. (Note: This is in reference to the pure-blooded Negro.) He is not known to have ever cultivated a single crop or domesticated a single animal for his own use (although many powerful and docile beasts abounded around him.) His only known means of transporting goods was on the top of his hard burry head. For shelter he never progressed beyond the common mud hut, the construction of which a beaver or muskrat is capable.
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Anonymous2010-12-27 8:00
>>36
Electrifying, but I found it slightly weaker than TTGL #15 or #27.
<a href=" http://www.mvpcaps.com/"/>Red Bull Hats</a>That was a great piece of information., I enjoyed reading it..,
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Casual /a/ lurker2010-12-28 8:50
So lemme see if I got this right with an example.
Is the transformation scene from PSG some good sakuga?
If yes, then, good in regards to drawing or animation or both and how?
I don't really understand the concept between the two at great lengths, except the difference between a manga and an anime, but from what I think: does the drawing refer to the drawing style (Key / CLAMP / etc.) and animation to animation flow?
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Anonymous2010-12-28 17:27
>Is the transformation scene from PSG some good sakuga?
Yes. Especially when they go from Chibi to that realistic look.
Both I figure.
The Art/Drawings are good because they are detailed.
The Animation is also good as it flows well from frame to frame.
There are some anime where the art is really good, but it lacks any good movement, off the top of my head, Casshern Sins did this often.
Then there are anime where the animators go off model and don't care for detail and rather focus on the expressive flow and movement, Birdy the Mighty Decode is an example of this.
Does anyone know which animator animated which scene in Milky Holmes 12? The first half had good sakuga!
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Anonymous2010-12-30 3:26
>Then there are anime where the animators go off model and don't care for detail and rather focus on the expressive flow and movement
This happens when the animation director doesn't correct the key animation submitted by an animator to model, so to speak. This isn't exactly a bad thing, though, since it lets the personality and individualism of the animator to shine through in the final product.
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Anonymous2010-12-30 3:29
>>44
I heard it was a reference to Kanada's Genma Taisen, so it's interesting. Too bad I haven't watched the show though.
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Anonymous2010-12-30 13:17
>This isn't exactly a bad thing, though, since it lets the personality and individualism of the animator to shine through in the final product.
That's true, but I've always wondered if this method of animation is what brings out laziness in certain animators.
"I just have to roughly draw this, the Sakuga Kantoku will correct it for me any way and I'll still get my measly paycheck"
I mean, not all Key Animator's have the same artistic ability, some just can't keep drawings on model while some are just lazy and probably rush through drawings.
Like I watched a bit of that documentary into Production IG on DannyChoo.com, they said if you can't do a single sheet in under 20 minutes then you aren't fit for the workplace.
Though as you say sometimes when the kantoku lets the key animators do their own work and trusts in them, usually when they have some talented people then it can work wonders.
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Anonymous2010-12-30 13:31
>>47
Well, some directors and animation directors are complaining of doing a lot more work now because of mistakes in the key animation at times, so it's a really tricky balance to pull. But when it works, it really does work. Some directors/animation directors just have the right instinct in gathering the right mix of people to work for them. In regards to that personality thing, I'd say Yasunori Miyazawa's work in PSG 6 is an example of that in action for recent TV anime.
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Anonymous2011-01-01 3:53
Copypastaing from /a/
The results for Best Animation Sequences in an Anime Series [2010]
Note: OPs, EDs, Movies and OVAs were not assessed.
-/a/ is Full of Retards Award-
This is the award for most nominations from /a/ who will by default pick something with few frames, lots of video effects and reliance on audio. Never change /a/!
---Fly Away Now (Panty and Stocking with Garterbelt, multiple episodes)
-Most Painfully Obvious Use of Rotoscoping Award-
Referencing is commonplace in anime. Backgrounds are often referenced from photographs of real world locations, effects such as explosions are often referenced from action movies and character animation is to a more jarring degree referenced or even traced from other sources. This award points out the most jarring use of animation reference of the year.
---Mirror Sequence (Working!!, ep13, 0:30 - 1:00)
-Most Stylish Effects Award-
Effects are often critical in animation to sell an action, done poorly an effect will ruin the feeling of a scene so it's critical that effects be done well. But more than just being technically impressive effects help define the feel of an animation as a whole. This award is given to effects that go beyond mere realism and instead imprint the feeling of the world on the viewer.
---Fireworks Attack (Tatami Galaxy, ep1, 8:00 - 8:30)
-Greater Than It's Parts Award-
If you pause the animation and go through frame by frame you'll find QUALITY but sometimes animators just have to animate and those 1/30 of a second frames are too time consuming to detail when you're drawing a flurry of ones. As long as the motion makes sense in the end that's all that really matters and sometimes it impacts the viewer more than clean lines ever could.
---My Pain Is Far Greater Than Yours (Naruto Shippuuden, ep167, 4:16 - 4:20)
-Best Sequence Award-
There's nothing need to be said for this, you simply need to watch it.
---Gurly Brawl (Panty and Stocking with Garterbelt, ep6, 16:00 - 18:00)
>You Yoshinari Design Works
Was that the one being sold at comiket?
Yumekui Merry OP: http://www.youtube.com/watch?v=Ey0vWKkeN18
Yumekui Merry opening staff: Masahiro Fujii as sakkan, key animation by Hironori Tanaka, Ken Ootsuka, Hiroshi Tomioka and some others
>>60
That's actually pretty awesome. Norio Matsumoto and Hisashi Mori's shots are the stand-outs, as expected. That guy Naotoshi Shida also does good work; I like the way he draws his FX.
I warn you.
Sakuga is Japan of fine and culture.
Do not touch it.
Because you are a filthy pig.
Please come here, if you want to complain about it.
外国産糞豚ども待ってるぞ
Oh wow haha.
Looks like we were "invaded" by the 2ch Sakuga thread.
I didn't think we deserved such attention. >>73
>stupid fuckin amerikans
That's not true.
I started this thread and I am from England. I have a friend from Romania who is also interested in Sakuga. I am sure many people who have posted here are also not from America. Just because we speak English doesn't mean we are all Americans.
Though what's the point in being angry its not like we are making fun of Japan - its the opposite - its because we enjoy the animations of Japan that we have this thread in the first place, so what's with all the hatred?
The japs were indeed talking about this thread in the 2channel sakuga thread. Briefly.
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Anonymous2011-01-21 8:12
>>81
Oh really? Now I'm curious--not that I could understand moon.
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Anonymous2011-01-21 9:58
From what I could gather there was one guy who was really angry and annoyed were were talking about Sakuga. "How dare English people talk about Sakuga!"
>79
Oh hey there! Nice of you to join our little thread. Feel free to comment and share anything you like.
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Anonymous2011-01-21 10:41
>>83
Somehow I'm not really surprised by that behavior. A shame, really, since we could have some mutual learning going on or something. Oh well, that guy saying Yutaka Nakamura is the cancer killing Bones made me chuckle at least.
I still feel Madoka lacks any kind of coherent sense of art direction. And the draftsmanship feels cheap as fuck, but without the appealing roughness of Birdy.
Also, I wasn't here for the P&S 13 discussion, but I will still put in my two cents: the art direction and storyboarding were better than the animation, or rather: the art direction and storyboarding called so much attention to themselves that the animation was completely overwhelmed by how good the overall visual composition was.
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Anonymous2011-01-22 2:09
That just proves that even kinda average animation can be made to look awesome by excellent storyboards. Storyboards are the skeleton of any production, anyway.
Madoka doesn't feel very unified to me as of yet. That makes the transition from the ordinary setting into magical stylization rough. Unappealingly rough.
I'm curious as to how you would think Madoka looks cheap. The drawings are on-model pretty well all the time and the framerate is good enough where it matters.
On another note, anyone seen Yumekui Merry 3 yet? The animation was horrible quality, which is a shame after the excellent fight animation in 1 and 2. Such a cheap episode.
The art design in the dream was good again though. Not enough to rescue the episode from a production perspective.
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Anonymous2011-01-22 9:18
>>90
I really wouldn't go into a JC Staff show expecting solid animation at the quality of Merry #2 anyway...It's pretty much Yamauchi's directing and Kenji Matsumoto's excellent background work that carries the show, at least for me.
>Abe Genichirou (SHAFT regular, did great work on Soredemo last season)
I loved SoreDemo, I felt the art was much nicer and had a good warm feeling to it compared to Arakawa x2 which most people seemed to be focussed on. While Arakawa was funny, the art felt more 'clinical' to me.
Anyway, I'm probably a minority here but I've been watching Masami Obari's SRW anime and while the animation probably doesn't stand up to the likes of Gainax or BONES, I do feel it still has a lot of energy put into it. Obari has gathered many of his friends from the industry, like Masahiro Yamane, Kabashima Yousuke and Oogomori Yukihito. With a few episodes featuring KeyAnimation from the likes of Takahiro Kimura and Akira Amemiya.
Though what I found interesting was he got Katoki Hajime and Kotobuki Tsukasa to do some key animation work. Why this is interesting is because both of them are not animators, they usually work as mecha designers(and characters for Kotobuki).
While Obari is the chief director, he's storyboarded and directed some episodes himself, and even done some key animation work along the way (1,8,15). I guess this is a perk coming from the art side of animation production as a director can work on the animation himself compared to someone whose only work on the planning or writing side of production.
I agree that sometimes the character animation and the Gekidan Inu-Curry's stuff doesn't mix well, it's not that they are different artstyles but I think it is more like there is a disconnection of the works, like they worked on them without a correct direction to bode them together well in the final stages of production. I don't know how to put it correctly because my english vocabulary is not very good, but I think it is strange, and I don't know if it is SHAFT intention or not.
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Anonymous2011-01-22 11:24
>>94
There's hardly any glue that binds the opposing approaches together, is what you're saying, isn't it?
I have no problem with the animation in general, but my only reservation is the transition.
Yeah! Something like that. For the record I will say that I like the approach they have made with the art direction, it is only that it seems a little off made sometimes, nothing more.
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Anonymous2011-01-22 12:30
>>97
I was having the same reservations myself. I also like what they're trying to do with the stylistic approach to the action scenes, but the shift from the ordinary anime aesthetic feels a bit rough around the edges.
Gekidan Inu Curry can do some really cool stuff, but just because they're "different" for using cut-out animation doesn't make them inherently good. And their stuff for Madoka doesn't fit well, because their art choices are too ridiculous for the tone of the show.
>Not at all. Do you really want me to post screenshots that exemplify how 99% of the time they all look like ass?
I've only noticed a couple of off-model drawings, so if you do think you can prove it then go ahead. Madoka has had a strong lineup of animators so far.